View Full Version : Day Z Info *Current Update*

06-21-2012, 06:14 PM
DayZ Staff

Hotfix Build Rolling Update
Please do not post messages of support or abuse. Please only post your feedback from having tried the update, or any serious issues.

The ideal place to load bugs is at the community bug tracker:

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur.

Torrent File (Full Install) http://cdn.armafiles.info/latest.torrent

Use Beta patch 93825 or above

Build Notes

HOTFIX : 19 JUNE 2012

Affected addons:
* dayz_code
* dayz_equip 1.3.3
* dayz_weapons 1.3.2

Developer's Note:
* A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

06-24-2012, 03:41 PM
In Six Updater I have a beta patch "v1.60.93965" that want's to install... so I should just let it?

I think after that the mod should auto-patch to version

06-24-2012, 04:17 PM
Yea let it go that's for arma

06-27-2012, 04:27 PM
new update fucked up tree stands... no loot in em. Im pissed

06-27-2012, 10:06 PM
that sucks

06-27-2012, 10:24 PM
im in some po dunk town with no loot and the couple treestands were the only thing keeping me going. Now i have to venture out